ESPORTS

Esports students will contribute to the project by creating a tournament/event which promotes awareness of mental health. This should include a fundraising element.

PROJECT OVERVIEW

Mind Matters - Introduction Students

ESPORTS BRIEF

Mind Matters Events/Esports Brief

ESPORTS PROJECT GUIDE

Mind Matters Project Guide - EVENTS/ESPORTS

FUNDRAISING GUIDE

1. RAISING MONEY FOR CHARITY

One of the key aims of this year’s Charity project is to raise money for the charity. Fundraising develops really useful skills which will help prepare students for work. It also supports the work of the charity in helping young people with their mental health. Each campus will set a fundraising target and the challenge will be to meet that by the project end.

 

2. ORGANISATION

It is recommended that each campus creates a Fundraising Team consisting of student volunteers with oversight from 1-2 designated members of staff. This team should be created ahead of the project, so ideally during May. This team will be responsible for setting the fundraising target,  promoting the fundraising side of the project in the campus and managing and tracking fundraising activities. They will also report on the total raised. 

 

3. IMPLEMENTATION

Each team will create an online donation page on Just Giving before the start of the project to share with students, staff, parents and friends.


Make sure this is a Charity Page and then select YoungMinds from the drop down list. YoungMinds will then get in contact with all creators of these Just Giving Pages.


All money raised through it will come directly to YoungMinds, safely and securely. Include photos and information about why you are taking on this fundraising challenge for YoungMinds, and regularly share updates to keep your supporters up to date with how you are getting on.

 

If you are running a physical event, then YoungMinds can supply you with sealed buckets to collect cash on the day. You can also print off donation forms if required.


Please use social media to publicise your work by tagging @youngminds and they will like and respond to your posts to increase your reach and impact.

 

 4. RESOURCES

EVENT GUIDE

1. AIM

The aim of the end-of-project event is to raise awareness of mental health in others and to raise money for YoungMinds.

 

2. CONTENT

The event/activity should be designed to promote mental health. It must showcase multi-media works created by students around mental health. It may incorporate ambient environments which enhance mental health via relaxing and meditative experiences.  It may involve participation from local mental health and wellbeing charities and organisations.

 

3. FORMAT

The event should be open to the public or to invited people. It can be a physical event using in-campus rooms and spaces, or it could be held at an external venue. Alternatively it could be an online event which is streamed or a showcase website which is launched on a set day. Budget can be made available to support this via the Careers Leader.

 

4. IMPLEMENTATION

The event should be managed by a dedicated Project Event Team. This should include Events/Esports students where these courses exist. They will organise the event logistics and the coordination of creative works to showcase at it. They will also liaise closely with the Project Fundraising Team on how to maximise fundraising potential.

 

5. TIMING

The event should be held in the final weeks of the project from Monday 1st July. It could be combined with the centre’s Awards Ceremony and end-of-year Showcase.

SUPPORTING CONTENT

Mental health in the esports industry

The British Esports Association brings a panel of experts together to talk about the importance of mental health and taking good care of yourself. Includes Chris Paget, founder of Milestone UK and lawyer at Sheridans; Angela Lukic, Women in Esports Committee Member and former president of Newcastle University's Video Gaming & Esports Society; Adam Morris, managing director of Believe Perform; Dom Sacco, British Esports head of content (moderator). 


Mental health for esports athletes

Esports athletes face physical and mental health issues that, left unchecked, could lead to wider conditions. Dr. Melanie Austin, an occupational therapist at NYIT's Centre for Esports Medicine discusses the risks and benefits to becoming a professional gamer.


Mental health and esports psychology

Mental Mike (Mike MacCrory) talks about his journey throughout traditional sports and esports mental health coaching.

Stree and esports

How do pro gamers stay focused on their goals at all times and withstand great stress? Hear from sports psychologist and Origen Gaming's Assistant Team Coach, Fabian Broich, to talk about the basics of mental training for esports athletes.

Eventwell and mental health in the events industry

Eventwell is a charity which ensures every professional in events feel valued and supported by making tangible change to the event industry’s relationship with mental health and wellbeing. This video explores approaches to good mental health and wellbeing to aid positive business recovery post Covid-19, in partnership with The HBAA (Hotel Booking Agents Association).

Mental health in the events industry

A discussion with various event professionals on mental health and wellbeing in the event industry.

Mental health in the events industry

A study has revealed that the role of event co-ordinator is in the top five most stressful jobs. Joining host James Dickson, the podcast includes President of the ILEA UK Chapter Alistair Turner, and Helen Moon, Managing Director of EWL Club UK. The talk covers issues of health and wellbeing within the events industry, and whether it is a problem that can be tackled with better skills training.


Wellbeing tips for event organisers

In recent years, instead of just accepting the fact that the events industry will leave you feeling stressed, tired, eating terribly and with a very unbalanced work life balance, more and more attention has been focused on the overall well-being of eventprofs. 


Improving mental health in the events industry

This panel discusses the important issue of mental health and wellbeing, its implications for the future and how we can implement and improve measures across the events industry.


Mental health & creativity

Some studies have shown a higher incidence of mental disorders in those who are highly creative. Can creativity actually be linked to mental health issues?